2Can
In 2CAN, players must trade their cards wisely to end up with the lowest score, even if they don’t know the values of the cards they’re trading. Is it worth it to trade without knowing, or should they risk getting stuck with higher points by waiting? And just like the name of the game, "2 can" help — two matching cards in a column cancel each other out. It's simple to learn and play, but has layers of strategy . . . and a little bit of luck!
★ Simple strategic decisions on every turn
★ Mystery cards add excitement
★ From the inventor of CLACK! and Fruit Punch
Contents:
• 104 Linen-finish Number Cards
• 4 Linen-finish Wild Cards
• 2 Linen-finish Scoring Cards
• Illustrated Instructions
Ages 8+, 2-6 players, 20 minutesModel: AGI21427UPC: 853533008384
★ Simple strategic decisions on every turn
★ Mystery cards add excitement
★ From the inventor of CLACK! and Fruit Punch
Contents:
• 104 Linen-finish Number Cards
• 4 Linen-finish Wild Cards
• 2 Linen-finish Scoring Cards
• Illustrated Instructions
Ages 8+, 2-6 players, 20 minutesModel: AGI21427UPC: 853533008384